![]() ![]() Quote You can now use nano neuro animators or cans of Spray-a-Brain to make tables sentient. There are now force attack action bindings.Īdded key repeat delay and rate sliders to the Controls options menu.įixed canceling causing double input on several screens.įixed the pick direction screen not accepting diagonal inputs.įixed some memory use issues on the high score screen.įixed some rare exceptions in the following parts: AnimatedMaterialSaltDunes, AIPilgrim, Daylight, LiquidVolume, Juke.įixed a rare exception with rendering effects.įixed cases where the overlay UI stopped responding when you exited to the main menu.įixed the mouse wheel not working on the keybind screen.įixed controls in the new inventory screen sometimes incorrectly appearing disabled. Holding the Alt button while moving now force attacks in that direction. You can now navigate to the "buy a new mutation" option on the character screen. Menu navigation directions now repeat when held. Next page and previous page bindings now work properly. Left trigger + 'X' enters the ability screen. While scrolling through abilities, 'X' activates the selected ability. Improved the 8-way directional sensitivity.ĭ-pad left and right now scroll through your activated abilities. Rebinds are now be properly saved between sessions. Made some enhancements to the new input manager. ![]() ![]() There's now a very small chance that any given wall or door is sentient. Added a new high-tech item, nano-neuro animator, that makes a nearby wall or door sentient (it'll support more inanimate objects soon).Īdded a cheaper, consumable competitor for the nano-neuro animator: Spray-a-Brain.Īdded body types and body parts for animated walls and doors. ![]()
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